Thanks, I had guessed that removing quirks would depend on whether or not its important enough. Quirks like resolution or unquiet mind that prevent you from using a certain stress recovery facility are very easy to deal with if you don't use that stress recovery facility in the first place. :)) You don't really have to get every quirk removed, only the really bad ones like for example kleptomaniac or fear of X when you use them in regions that enemy type can appear in. Stress level doesn't really play a huge part, what you walk out with is completely random and 9 times out of ten, it will end with you having to go to the Sanitarium to get it removed. Some people think it's dependant on how stressed the heroes are when they leave, to which I say BS. Sometimes, you'll get a quirk dependant on the area you went to, i.e. Most of the time, you will walk out with a negative quirk and/or a disease that you somehow contracted. Originally posted by mccree's mom-in-law:The quirks are indeed a gool ol' fashion roll of the RNG dice.
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